Concept
The concept for this Final Major Project of mine is to design and produce a 3D Character model from influences such as the Vikings, the Victorian era, as well as the Medieval knights. However, I aim to apply a mix with these influences such as Viking with Medieval knight or Victorian with Futuristic twist. Near the end I plan to produce a 3D digital model in Blender and possibly have a practical 3D model made from a 3D printer. With the Digital model I aim to have a showreel of possible stances/poses, then with the practical 3D model to print one off of one of the poses.
Character Influences
Victorian Era:
Jack the Ripper – One of my main influences from the Victorian Era is Jack the Ripper as he is a character shrouded in mystery. The main look I am interested in when it comes to the many adaptations of Jack the Ripper comes from the game Assassin’s Creed: Revelations. The main parts that I like so much are the overall outfit, how it is mostly to keeps him in conspicuous in the time he is from, the trench coat and the face cover help with the mystery of his identity. I would also like to experiment to see if I could pull of the same kind of mysteriousness if applied to a different gender, seeing as how the legend of Jack the Ripper and most if not all adaptations of the legend take the form of a male character.

Spring-Heeled Jack – Another main influence from the Victorian Era. Although there aren’t many adaptions in games it can also be seen in Assassin’s Creed: Revelations. However, there isn’t much to see as it has the look of a spectre. Regardless the main influences I am taking from the legend the look of what they were depicted as from that time. In the images the character looks more to be a Devil of sorts with super-human abilities, but the clothing is something of a norm from that time, either way it is the Victorian Era look that I am mostly interested in. I have also looked into different clothing styles of that Era from two different book, one on the different clothing styles of the female side and another book on the different clothing styles of the male side. These will help me get a better understanding of the different styles, looks and materials/textures that I would need to possibly apply to my character.

(Spring-Heeled Jack Image 1, 2019) 
(Spring-Heeled Jack Image 2, 2019)
Viking Style:
I was thinking about what other kinds of styles of design and armour/clothing I would like to try and get inspiration from. I came up with going along the lines of a viking style look as part of the influence for my design. As such I looked into different games that apply this design. I found that the best examples I could find are in the games, Skyrim, developed by Bethesda, For Honor, developed by Ubisoft. I also looked into an armour and clothing website store as their products show great detail of real life material textures and designs.

(For Honor – Viking, 2019) 
(Skyrim – Dragonborn, 2019)
The armour itself doesn’t look too tough, but it does look like it covers the essential parts that need protection. A point about the armour is that it is mostly comprised of leather or studded leather at least, this means I will be looking into the different texturing for leather and later applying it if I decide to have leather on my character. Another point is that both character from both games have a highly decorated look to them, I am a bit skeptical about if this was truly done in the time of the Vikings, as I believe that they would have preferred efficiency over decoration. However, I will still keep the look of both example in mind when designing my character ideas. One other point is that, while I have an interest in the style of Vikings, I am more interested in their legends, as such I will be looking more into a Valkyrie style of character as an alternative look, again I will be trying to design both male and female characters as this is something I will need to try sooner or later.

(Celtic Triskele leather braces, 2019) 
(Celtic Warrior bracers, 2019) 
(Celtic Manticor leather braces, 2019) 
(Male Celtic leather armour, 2019) 
(Female Celtic leather armour, 2019) 
(Dark Rogue Leather Armour, 2019) 
(Mantikor Leather Cuirass, 2019) 
(Wsiby Suede Leather Brigandine, 2019)
Medieval Period:
The Medieval armour below is a great influence for the kind of armour I am looking to have my character have. I feel that some of it is out of the ordinary, however, I still feel that it will be a great influence regardless. In terms of particular things the Black Ice Armour is a great influence as I like the shape of it as well as the different use of colours in it. The colours may not be something I will use but the different shapes and pieces may be something I take influence from. This can also be seen in the other sets like the Warcrafted Armour set and the Galahad Paladin Armour set.

(Blackened Fafnir Brigandine Armour, 2019) 
(Edward Darkened Armour Set, 2019) 
(Galahad Paladin Armour Set, 2019) 
(Suit of armour – Medieval, 2019) 
(Black Ice Armour Set, 2019) 
(Undead Complete Armour Set, 2019) 
(Warcrafted Armour Set, 2019) 
(Dark Drake Complete Armour Set, 2019) 
(Medieval Half-Plated Armour Set, 2019) 
(Ratio Complete Armour Set, 2019) 
(Royal Muscle Armour Set, 2019)

My Mini-Brief:
As this is to do with character design I need to make my own brief of how I want that character to be like. This is to make it easier on myself as if I did not do this I would have no idea what or how the character would be like.
I have decided to make the character with the main influence of a Viking style, with a Medieval Knight twist added on. Meaning that the main parts will be of a Viking influence on the physique and part of the armour, but to have some Medieval Knight armour thrown in the mix. I want to make it seem that the Viking character had stumbled upon the armour on a battlefield and decided to learn about the Knights armour and possible fighting techniques as this could advance the battles for the Vikings (Just some thought for a backstory for the character too). I also looked around for personality ideas as to help give the character some background and came up with the following:
- Empathetic
- Honourable
- Collector of trophies
- Skilled craftsman
- Loyal to a particular God – Loyalty, Duty, etc…
These points were gather from a larger list with the help of a peer review as this helped me see what kind of character my audience may want to see or at the very least what my peers may think is the best options for the character.
Character Designs – Professional Work
For these designs done by professionals, I plan to reverse engineer them so that I can get a grasp of how to approach designing my character. I plan to do something similar to the design of Solid Snake from Metal Gear design as I like the way the design took the different parts of the character and went more in depth of what they are going to be like or what the designer wants them to be like. As for the Rock Jaw design I like the different creatures being in the same place, but I feel that if I went with the approach I would end up with more complications than I wanted. The Human Interface designs are a good way for me to grasp the different angles at which would be needed for me to understand how my character would look in a 3D scenario. As for the character designs for the characters of Borderlands 2 I like the concept of having the rough sketch to final outcome in a step by step process on the sheet, as the viewer can clearly see the steps taken into making the character. As a result of this research I want to apply the character design techniques from the Metal Gear character design, the Human Interface character design and the Borderlands 2 character design into my own, meaning that when I finish a character I will go into detail the different parts of the character, show the different angles of the characters and at the end of the project put together the process from sketches to outcome.
Game Influences: Skyrim

(Elder Scrolls V: Skyrim – Orcish Armour, 2019) 
(Elder Scrolls V: Skyrim – Orcish Armour Concept, 2019) 
(Elder Scrolls V: Skyrim – Deadric Armour, 2019) 
(Elder Scrolls V: Skyrim – Dragonplate Armour, 2019) 
(Elder Scrolls V: Skyrim – Ebony Armour, 2019) 
(Elder Scrolls V: Skyrim – Ancient Nord Armour, 2019) 
(Elder Scrolls V: Skyrim – Ancient Nord Armour, 2019) 
(Elder Scrolls V: Skyrim – Blades Plate Armour, 2019) 
(Elder Scrolls V: Skyrim – Steel Plate Armour, 2019) 
(Elder Scrolls V: Skyrim – Steel Plate Armour Concept, 2019) 
(Elder Scrolls V: Skyrim – Dragonplate Armour Concept, 2019)
Above are some concept art pieces and screenshots of the various types of armour in the game, Skyrim. Each variation has its own unique trait or look. This is something that is a great influence for my project as I plan to have the character have different pieces for their clothing or armour. This is to show that the character has intentions to trying out a different cultures clothing/armour or perhaps that it may become a new variation entirely.
Game Influences: Runescape
As of the moment I don’t have the skills required for making a smooth or perfect 3D character model. Instead I plan on taking a low poly model and sculpting it out to the dimensions of the drawing I will make for it. Because of this I have taken inspiration from the computer game Runescape, as it doesn’t have smooth characters as such as it uses low poly to make it more efficient and have it more stylish. Here are some example of the character models inside the game:



These examples show that even though they are low poly they still have character and detail to them. This is something I find interesting and inspiring. This is something that I wish to apply to my character model when I get to the process of making it.
Theories
Target Audience:
For my project I will be considering my target audience as I develop my project. I need to research into different themes/styles of the Victorian and Medieval and Viking eras to attract the attention of my target audience. I am projecting that my target audience is interested in these eras. As it stands I want my project to be mostly for people who are into video games, as this is my area of interest and I want to advance my skills to get into this kind of future employment. To further explain, I intend my audience to be roughly young teens (13+ years old) to young adults (25), I also want to target an audience that is as I explained before, into games, but more into the fantasy/ medieval and viking style games, as this is the main look I am going for.
After thinking researching and thinking about how I want my character to reflect the histories of two countries I decided to focus, for my target audience, on those who take an interest in the Vikings and Medieval Knights as this is a mix of what my character will be based on rather than a Victorian English style.
Colour theory:
As I progress with the modelling of the character I will also begin to think about what colours I am wanting to apply to the character to make it more suitable for the targeted audience that I aim to show the final product to. This means that I will have to research into the different effects that colour has on people when viewing them. For example where the colour Red can often make people’s heart beat faster as adrenaline is released throughout their body when they see a character in red.
Here is a vocabulary of the colour theory:
Saturation – This tells the viewer if the colour is full or pure.
(Contextual – Vocab colour theory and Todorov’s Theory, 2019)
Value – This is where a colour is either darker or lighter.
Shade – This is when a colour (Hue) is added with black. to make a darker colour.
Tint – This is when a colour (Hue) is added with white, to make a lighter colour.
Monochromatic – This is a colour of the same hue but with tint or shade variations.
Analogous – These are colours that are adjacent with each other on the colour wheel.
Complementary – This is when colours opposite each other on the colour wheel are used.
Split-Complementary – This is where adjacent colours are used with another colour that is opposite them on the colour wheel.
Triadic relationship – These are colours that are different hues but are positioned equally on the colour wheel.
Simultaneous contrast – This is where colours of two objects affect each other.
Since I am planning on texturing the character this colour theory has become an important part of my research. From the images from my Viking and Medieval Knights research I am basing the texture colours on that. I don’t plan on doing experiments with any of the colours just rather to focus on getting it to look realistic enough for the viewer to see it looking natural. The colour I will use will be monochromatic metallic gray because this is the colour of medieval armour. It is a colour that is considered moody or depressing and also professional and formal. A soldier/viking is a warrior that is professional and formal and the armour could be regarded as a practical colour for knights. It also represents the material that armour is made of which is metal. This symbolizes strength and hardness. I will use different textures to give the grey metallic armour more vitality and interest than just a block colour. The grey armour should stand out when I put it against a more colourful background,
Shape theory:
I will also need to research shape theory as it is essential to the project. As it would be based on the themes/style of the Viking/Medieval Knight era above, I aim to have mostly a sharp, angular look to the shape of the character as it would be more suitable to give a sense of the danger, strength and harm that this character could be capable of. This is the look I am going for. I had previously looked into shape theory as part of a lesson and this is what I had to say:
Let’s start with straight edge shapes. Shapes with sharp corners and edges convey the feeling of the shape being sharp and harmful. Take a triangle for example, when you look at a triangle you would think along the lines of is being pointy or sharp, this then leads to thoughts such as harmful or dangerous.”
(Shape Theory – Birds, 2019)
On the other hand we have rounded shapes. Shapes such as circles or ‘blobs’ give the feeling of safety and comfort. This is because we can’t imagine a circle being able to cut us in any way. However, when edges are applied to the shape it would give the feeling of it being dangerous, going back to shapes with edges and corners.”
(Shape Theory – Birds, 2019)
I aim to have my character looking calm, alert and with an element of danger and aggression as he would be as a knight or viking is in being experienced in battle. The character should at least be somewhat strong looking, quite muscular and then to also have that dangerous look to them, this will be seen with the armour as it will have sharp points on it to show an offensive and defensive armour.
Rules of Composition
I have researched this in the past and will apply this to my project as this will help portray the final outcome in a better way. This research will not only help me in making it better for the final outcomes look, but it will also help in the process of organising different stances or poses if that is something I have time for.
Rule of Thirds
(Rules of Composition, 2019)
The rule of Thirds is where the image is divided into thirds, and the object of interest often aligns along one of these lines.
Next is the Rule of Even and Odd
This rule applies when there are, as the name suggests, an even or odd amount of objects of interest. An even amount of objects or creatures tends to make it a bit creepier, while having an odd amount makes it feel more balanced.
The Rule of Triangles
This is where an image makes the viewer see the form of a triangle with the objects/creatures in the image. This in turn makes the image tend to feel more solid and stable.
Rule of Space
This rule applies to an image to make thew object appear to be either contemplating or to make it have a thoughtful feel to it. Not only this but it can make the impression of movement.
The Rule of Simplification
This is done by focusing on one object of interest and having the background blur out. This reduces the composition so that the object of interest is the only thing in focus.
And lastly is the Rule of Symmetry & Repitition
The rule is basically self-explanatory, it’s where there are images that have symmetry in them, or have some pattern or object the repeats in the image.
This is more so for the camera work I plan to do for the end but I aim to have the character in a pose in the centre of the screen with a background surrounding the character and giving it context. I then plan to have the camera go around the character to show it from various angles and viewpoints to show it in its full glory. This will help the viewer to see more of the character and show the extra detail in the character’s armoury.
Books:
I had been given quite a few books to help me with researching all sorts of different things required for the research and ideas production, and specifically for different clothing styles of the eras that I researched to reflect people from the Victorian, Viking and Medieval era of Knights. I also used these resources to understand different drawing techniques and anatomy of the human body, so that I could design my model more accurately.
Museums
Manx Museum:
I visited the local museum for information regarding the Manx Vikings and how they both looked and behaved on the Isle of Man. What I found is that they were skilled merchants and had a good political system that has lasted many, many years. I also found examples of what they could have looked like from their time and what their culture and crafting was like. From this research I mainly used the Viking helmet style for my character (with the horns on top) and the leather back armour that vikings had.
House of Manannan:
In my spare time I also went to the museum in Peel, the House of Manannan. This museum did help a little bit when looking at the kind of Vikings that stayed on the Isle of Man. However, I feel that I got more than enough from the Manx Museum, but this did help with providing more of a secondary source of information on the Vikings and what they were like in their time. I don’t feel that I would use a lot of the information I gathered from this place though as it talked about more of their beliefs and how they got there, rather than any particular battles they might have been in, how they were in battle, how their armour was made or how it protected them.
The Grove Museum:
In another part of spare time I went to The Grove museum to see if I could get some research on the Victorian style that I wanted to use for an influence. I found that there were many different parts to it that I found interesting. However, I found that going into the ideas development that I didn’t want to have the Victorian influence anymore. Thus I decided to go with a Viking style with a Medieval Knight influence. That didn’t stop me from researching the Victorian style though as I may use this research for another project either in my spare time or sometime in the future. The main part of this research that I found interesting is the patterns on the jewellery, as well as the colours of each piece in the photos, I feel that they could be something I implement into the design of the armour for my character.
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Runescape character 2. (2019). [image] Available at: https://www.wikihow.com/images/thumb/6/61/Look-Like-X-Men-Characters-on-RuneScape-Step-3.jpg/aid464155-v4-728px-Look-Like-X-Men-Characters-on-RuneScape-Step-3.jpg [Accessed 23 May 2019].
(Runescape character 3, 2019)
Runescape character 3. (2019). [image] Available at: https://i.stack.imgur.com/uIwJL.png [Accessed 23 May 2019].

































































